Articles

A collection of publications published by STEM-VRSE members.

USING 360º TECHNOLOGIES TO ENHANCE CURRENT UNDERWATER SAMPLING

The current five methods outlined in this paper are influenced by many biases including human affected behavior, counting bias, researcher variation bias, trapping behavior bias, and ambiguous boundary lines. However, these survey methods are being actively utilized to determine governmental aid in conservation efforts towards species of interest. This could result in overlooking species that need our protection or wasting resources to help species that are already maintaining stable populations. The use of 360º cameras is proposed as an innovative advancement to the current methods. The use of a double-lens camera can provide a full field of vision, allowing the tracking of active or elusive species. Along with this ability, the added benefit of creating databases of our current ecosystems holds large value to future research opportunities.

DOWNLOAD

USING VR TECHNOLOGY IN ARCHITECTURAL PRESERVATION: CHANGING PUBLIC PERCEPTION, CREATING PUBLIC INTERACTION, AND INCREASING COST EFFECTIVENESS

Every year, through multiple means (e.g., natural disasters and manmade conflicts), the public loses access to sites of historical or cultural significance. Virtual Reality (VR) technology allows for the preservation of these sites. This technology also allows participants access to these sites when not possible or practical. In this white paper, we discuss why VR technology supports participants’ preservation and access to these sites. Specifically, this technology allows public access that impacts public perception, creates a participatory experience, and proves cost effective over time.

DOWNLOAD

THE STEM-VRSE WEBSITE: EMPHASIZING INTEGRATION OF INFORMATION, INTEREST, AND USE

Developing an informative, interesting, and useful website characterizes a significant first step for any organization in the 21st century, especially those organizations or websites combining Research, Virtual Reality (VR), and Education. This paper analyzes the web development process we have undergone with stemvrse.org.

DOWNLOAD