Come out and see us on April 3rd, for First Friday in Downtown Bryan! Help us continue the momentum of 20 for 20. Come out and visit with other people interested in 360, VR, and STEM. We had a great turnout for March and would love to see a similar attendance in April!
20 for 20
The 20 for 20 campaign keeps making headway. In February, members of STEM-VRSE had a meeting with a local community education group to introduce VR in their summer STEM program. In addition, we completed the first iteration of the STEM-VRSE VR curriculum. Finally, both Jordan and Katja made progress on outreach efforts for the campaign. Let us know if you have any questions about 20 for 20 or would like to help us introduce VR in 20 STEM classrooms in 2020. Stay tuned for more developments in next month's newsletter!
As STEM-VRSE continues to grow, members of the organization work to communicate the potential uses and impact of VR in research and education. We wanted to let everyone know of two developing projects. First, we are in the final stages of creating curriculum to support the use of VR in K12 classrooms. Second, we are in the beginning stages of creating a new academic journal for researchers to share results of STEM-related graduate research integrating VR in K12 classrooms.
A Note from the Lab
In a continuation of last month’s newsletter, we offer information on the potential use of VR in K-12 STEM classrooms. This month, we offer knowledge acquired by Dakota Brown, our President. Dakota went to New Zealand two years ago with a group of STEM researchers. As a part of Dakota’s research into the effectiveness of VR in education, he asked the researchers a series of questions to better understand how these researchers viewed the integration of VR in STEM-based research. He found that they thought VR possessed the potential to become an important tool in learners’:
(a) experiencing elements of STEM-based research,
(b) overcoming preconceptions of STEM content, and
(c) developing leadership skills.
Contact us if you would like more information on what Dakota learned or wish to share with us your personal experiences in the use of VR in STEM-learning environments.